﻿using System;

namespace Valve.VR
{
	// Token: 0x02000561 RID: 1377
	public struct HmdMatrix34_t
	{
		// Token: 0x04001357 RID: 4951
		public float m0;

		// Token: 0x04001358 RID: 4952
		public float m1;

		// Token: 0x04001359 RID: 4953
		public float m2;

		// Token: 0x0400135A RID: 4954
		public float m3;

		// Token: 0x0400135B RID: 4955
		public float m4;

		// Token: 0x0400135C RID: 4956
		public float m5;

		// Token: 0x0400135D RID: 4957
		public float m6;

		// Token: 0x0400135E RID: 4958
		public float m7;

		// Token: 0x0400135F RID: 4959
		public float m8;

		// Token: 0x04001360 RID: 4960
		public float m9;

		// Token: 0x04001361 RID: 4961
		public float m10;

		// Token: 0x04001362 RID: 4962
		public float m11;
	}
}
